The race of humans. They produce great scribes. They are famous for their erotic literature and fantastic spices. Their magical practices tend to focus on air magic. They worship alien gods unheard of by others. They control an island chain that is known for its incredible beauty. They are the descendents of another race.
The diminutive race. They are yellow-haired and have large mouths. When severely hurt, they enter a regenerative trance. They are noted for their metalsmiths and shamans. They are obsessively clean. They barely control a rich state.
The race of halflings. They are light-haired and have light eyes. They take naturally to caverns. They are exceptionally good at divine magic. A great destiny awaits them, and they wait for it patiently.
The race of humans. They have an affinity for caves. Their government is a magiocracy.
The race of dwarves. They are blue-skinned, dark-haired, and have gold eyes. Their hearing acts as a kind of sonar. In their culture, every person is expected to be good at trap-setting. They are famous for their great buildings and black market. Their government is non-functional. They seem to have a special purpose on the world.
The race of humans. They are dark-skinned and white-haired. They have the ability to withstand extreme cold. In their culture, mining is a highly prized ability. Their government is a confederacy.
The race of humans. They are a hermaphroditic race. In their culture, every person is expected to be good at cartography. Their government is a meritocracy that is non-functional. They exist only as slaves. They were created as part of a magical experiment that failed - creating them instead.
The race of Giants. They are an all-male race. They are famous for their shrines and armor. They barely control a peninsula that is known for its predictable weather.
The statuesque race. They have tiny ears. They have tentacle-covered mouths. They are well-known for their stables. They are exceptionally good at earth magic. Their government is entirely dysfunctional. They are integrated into another culture, but have no land of their own. They tend to be mistrusted by others - but no one can say why.
The spindly race. They have spines instead of hair. They are well-known for their ships. The only kind of magic they can do is wind magic. They keep their promises - even if it means death. They worship a single hermaphroditic deity who works via assorted servants and messengers. They believe the powers that be are intimately involved in their lives. Their government is an aristocracy. They exist as scattered, disunified tribes. A great doom awaits them, and they are all too aware of it.
Seventh Sanctum(tm) and its contents are copyright (c) 2013 by Steven Savage except where otherwise noted. No infringement or claim on any copyrighted material is intended. Code provided in these pages is free for all to use as long as the author and this website are credited. No guarantees whatsoever are made regarding these generators or their contents.