The race of dwarves. They are silver-skinned. They can see in the dark. As a people, they are generally good at theology. They are exceptionally good at dark magic. Their government is a technocracy that is ethical in its own way. They completely control a poor island that is known for its exotic animal life.
The statuesque race. They are orange-haired and have four powerful wings on their backs. They can change the color of their integument to mimic their background. They love elaborate clothing. Their government is a democracy. They barely control a poor grassland kingdom that is known for its predictable weather. A great destiny awaits them, and they wait for it patiently.
The race of gnomes. They are gold-haired. They can see in the dark. They are famous for their messenger system. Their government is corrupt. They are integrated into another culture, but have no land of their own.
The race of sentient Dragons. The only kind of magic they can do is enchantment. Their emotions are hard to understand for others. They worship a single hermaphroditic deity. Most religious observation is ritualized and distant. Their government is a confederacy that is efficient. They are a magical mutation of another race.
The race of halflings. They are white-skinned and have cold-colored eyes. They are very wise. Their magical practices focus exclusively on ice magic. Their primary deity is a patron of their own race. Their government is a representative democracy that is ethical in its own way. Their history conceals a great secret.
The race of dwarves. They have green eyes. They are immune to disease. They are noted for their opera houses. They control a poor continent.
The tiny race. They are dark-haired. They are naturally psychic. They are exceptionally good at weather magic. They serve a race of enemy gods. They were created as part of a magical experiment that went horribly wrong.
The race of elves. They have eyes that change color constantly. As a people, they are generally good at acrobatics. They are famous for their parks. Their magical practices tend to focus on summoning magic. They have no defining religion, but gladly adapt those of others. Their government is functional.
The race of sentient wolfs. They are exceptionally good at elemental magic. They manage to control a poor continent. A great doom awaits them, and they know it not.
The race of evolved Kelpies. They are genderless, and are able to reproduce on their own. They are noted for the almost supernatural skill of their clerics. They are famous for their great buildings. Their government is a bureaucracy that is entirely dysfunctional. Their history is unknown even to them.
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